Building 37

Building 37 is an exploration puzzle game that was created over the course of 2 semesters by 7 artists and 5 programmers.  The game takes place in an abandoned warehouse in Seattle circa 1967-1983 and utilizes a simple cell shading texture and hard lighting to create a 'noir' feel. 

I personally modeled and/ or textured the entryway, puzzle room 1, general storage, general laboratory, mission control, boiler room, and various assets found throughout the game.  I also designed the F0-11-0W, an integral gameplay tool.